Monthly Archives: September 2016

Processing art program

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Processing animation

animation

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repeating circles code

int Y = 10; int step = 1; void setup() { size(600, 600); smooth(); background(255); } void draw() { for (int i = 0; i < 30; i ++) ellipse(i*20, Y, 20, 20); if (step == 1) { Y = … Continue reading

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Random Shapes code

float circleX = 0; float circleY = 0; float circleW = 50; float circleH = 100; float circleStroke = 255; float circleFill = 0; float backgroundColor = 200; float change = 0.5; //rectangle float rectX = 720; float rectY = … Continue reading

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Code Painting

void setup() { size(750,500); background(200,244,211); } void draw() { //terrain noStroke(); fill(197,167,103); rect(0,90,750,500); noStroke(); fill(201,172,112); rect(200,90,600,150); noStroke(); fill(197,167,103); rect(600,90, 176,100); //buildings //house fill(93,99,89); rect(300,50,70,50); rect(540,45,80,59); rect(540,65,130,40); rect(700,80,40,40); triangle(300,50,350,40,370,50); triangle(541,50,570,20,620,50); triangle(700,80,720,60,740,80); //posts stroke(0,0,0); strokeWeight(4); line(702,146,701,107); line(654,132,654,97); line(600,120,600,80); //person //body stroke(230,169,159); strokeWeight(67); … Continue reading

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