Author Archives: matthewehrenhofler
For the group project I mostly worked on the swords project. I modeled and textured the buster sword, textured the Axe, textured and UV mapped the Kendo Stick, and textured the laser sword. For the castle map I made a … Continue reading
My current progress on the Arnold Still Life Project
Today in class I remodeled the Buster sword for our group to be lower poly and more accurate to the game. I also finished UV wrapping it so I can texture it soon.
The first game whose Juice I analyzed was Doom(2016). For juiciness the game has a lot of blood and gore when killing monsters. Melee kills play a quick animation of the player ripping demons apart and blood particle effects pop … Continue reading
For interactive media we had to create a basic videogame. For my game I made a first person platformer using the Unreal Engine