For Pre-production of the project I made a screenshot in Unity of what the animal environment could look like
After getting feedback during class, and clarifying some things that were miscommunicated to my partner, we’ve adjusted our idea for the animal project. The scope of the game is going to be much smaller than what we presented in class.
The game will resemble 90s point and click games but in 3D. Players will click on an object in the forrest and the orangutan will go over, interact with it, and a short audio narration will give a fact about the orangutan.
For this still life I had to make a scene using 4 objects that represent part of me. I choose a UFO because I love sci-fi, a crowbar because it’s the main weapon of Half-Life, a Pyramid because I love history, and a computer processor because I built my own computer.
For the group project I mostly worked on the swords project. I modeled and textured the buster sword, textured the Axe, textured and UV mapped the Kendo Stick, and textured the laser sword. For the castle map I made a brick texture with substance designer. In Unity I built the castle courtyard level, brought all the swords into the project, set up materials and packaged that for the CIT members of our team. For the space horror group I rendered out an animation of a black hole getting bigger
My current progress on the Arnold Still Life Project